python_screen_share/venv/lib/python3.12/site-packages/websockets/sync/server.py
2024-12-01 22:06:02 +00:00

745 lines
26 KiB
Python

from __future__ import annotations
import hmac
import http
import logging
import os
import selectors
import socket
import ssl as ssl_module
import sys
import threading
import warnings
from collections.abc import Iterable, Sequence
from types import TracebackType
from typing import Any, Callable, cast
from ..exceptions import InvalidHeader
from ..extensions.base import ServerExtensionFactory
from ..extensions.permessage_deflate import enable_server_permessage_deflate
from ..frames import CloseCode
from ..headers import (
build_www_authenticate_basic,
parse_authorization_basic,
validate_subprotocols,
)
from ..http11 import SERVER, Request, Response
from ..protocol import CONNECTING, OPEN, Event
from ..server import ServerProtocol
from ..typing import LoggerLike, Origin, StatusLike, Subprotocol
from .connection import Connection
from .utils import Deadline
__all__ = ["serve", "unix_serve", "ServerConnection", "Server", "basic_auth"]
class ServerConnection(Connection):
"""
:mod:`threading` implementation of a WebSocket server connection.
:class:`ServerConnection` provides :meth:`recv` and :meth:`send` methods for
receiving and sending messages.
It supports iteration to receive messages::
for message in websocket:
process(message)
The iterator exits normally when the connection is closed with close code
1000 (OK) or 1001 (going away) or without a close code. It raises a
:exc:`~websockets.exceptions.ConnectionClosedError` when the connection is
closed with any other code.
The ``close_timeout`` and ``max_queue`` arguments have the same meaning as
in :func:`serve`.
Args:
socket: Socket connected to a WebSocket client.
protocol: Sans-I/O connection.
"""
def __init__(
self,
socket: socket.socket,
protocol: ServerProtocol,
*,
close_timeout: float | None = 10,
max_queue: int | None | tuple[int | None, int | None] = 16,
) -> None:
self.protocol: ServerProtocol
self.request_rcvd = threading.Event()
super().__init__(
socket,
protocol,
close_timeout=close_timeout,
max_queue=max_queue,
)
self.username: str # see basic_auth()
def respond(self, status: StatusLike, text: str) -> Response:
"""
Create a plain text HTTP response.
``process_request`` and ``process_response`` may call this method to
return an HTTP response instead of performing the WebSocket opening
handshake.
You can modify the response before returning it, for example by changing
HTTP headers.
Args:
status: HTTP status code.
text: HTTP response body; it will be encoded to UTF-8.
Returns:
HTTP response to send to the client.
"""
return self.protocol.reject(status, text)
def handshake(
self,
process_request: (
Callable[
[ServerConnection, Request],
Response | None,
]
| None
) = None,
process_response: (
Callable[
[ServerConnection, Request, Response],
Response | None,
]
| None
) = None,
server_header: str | None = SERVER,
timeout: float | None = None,
) -> None:
"""
Perform the opening handshake.
"""
if not self.request_rcvd.wait(timeout):
raise TimeoutError("timed out during handshake")
if self.request is not None:
with self.send_context(expected_state=CONNECTING):
response = None
if process_request is not None:
try:
response = process_request(self, self.request)
except Exception as exc:
self.protocol.handshake_exc = exc
response = self.protocol.reject(
http.HTTPStatus.INTERNAL_SERVER_ERROR,
(
"Failed to open a WebSocket connection.\n"
"See server log for more information.\n"
),
)
if response is None:
self.response = self.protocol.accept(self.request)
else:
self.response = response
if server_header:
self.response.headers["Server"] = server_header
response = None
if process_response is not None:
try:
response = process_response(self, self.request, self.response)
except Exception as exc:
self.protocol.handshake_exc = exc
response = self.protocol.reject(
http.HTTPStatus.INTERNAL_SERVER_ERROR,
(
"Failed to open a WebSocket connection.\n"
"See server log for more information.\n"
),
)
if response is not None:
self.response = response
self.protocol.send_response(self.response)
# self.protocol.handshake_exc is set when the connection is lost before
# receiving a request, when the request cannot be parsed, or when the
# handshake fails, including when process_request or process_response
# raises an exception.
# It isn't set when process_request or process_response sends an HTTP
# response that rejects the handshake.
if self.protocol.handshake_exc is not None:
raise self.protocol.handshake_exc
def process_event(self, event: Event) -> None:
"""
Process one incoming event.
"""
# First event - handshake request.
if self.request is None:
assert isinstance(event, Request)
self.request = event
self.request_rcvd.set()
# Later events - frames.
else:
super().process_event(event)
def recv_events(self) -> None:
"""
Read incoming data from the socket and process events.
"""
try:
super().recv_events()
finally:
# If the connection is closed during the handshake, unblock it.
self.request_rcvd.set()
class Server:
"""
WebSocket server returned by :func:`serve`.
This class mirrors the API of :class:`~socketserver.BaseServer`, notably the
:meth:`~socketserver.BaseServer.serve_forever` and
:meth:`~socketserver.BaseServer.shutdown` methods, as well as the context
manager protocol.
Args:
socket: Server socket listening for new connections.
handler: Handler for one connection. Receives the socket and address
returned by :meth:`~socket.socket.accept`.
logger: Logger for this server.
It defaults to ``logging.getLogger("websockets.server")``.
See the :doc:`logging guide <../../topics/logging>` for details.
"""
def __init__(
self,
socket: socket.socket,
handler: Callable[[socket.socket, Any], None],
logger: LoggerLike | None = None,
) -> None:
self.socket = socket
self.handler = handler
if logger is None:
logger = logging.getLogger("websockets.server")
self.logger = logger
if sys.platform != "win32":
self.shutdown_watcher, self.shutdown_notifier = os.pipe()
def serve_forever(self) -> None:
"""
See :meth:`socketserver.BaseServer.serve_forever`.
This method doesn't return. Calling :meth:`shutdown` from another thread
stops the server.
Typical use::
with serve(...) as server:
server.serve_forever()
"""
poller = selectors.DefaultSelector()
try:
poller.register(self.socket, selectors.EVENT_READ)
except ValueError: # pragma: no cover
# If shutdown() is called before poller.register(),
# the socket is closed and poller.register() raises
# ValueError: Invalid file descriptor: -1
return
if sys.platform != "win32":
poller.register(self.shutdown_watcher, selectors.EVENT_READ)
while True:
poller.select()
try:
# If the socket is closed, this will raise an exception and exit
# the loop. So we don't need to check the return value of select().
sock, addr = self.socket.accept()
except OSError:
break
# Since there isn't a mechanism for tracking connections and waiting
# for them to terminate, we cannot use daemon threads, or else all
# connections would be terminate brutally when closing the server.
thread = threading.Thread(target=self.handler, args=(sock, addr))
thread.start()
def shutdown(self) -> None:
"""
See :meth:`socketserver.BaseServer.shutdown`.
"""
self.socket.close()
if sys.platform != "win32":
os.write(self.shutdown_notifier, b"x")
def fileno(self) -> int:
"""
See :meth:`socketserver.BaseServer.fileno`.
"""
return self.socket.fileno()
def __enter__(self) -> Server:
return self
def __exit__(
self,
exc_type: type[BaseException] | None,
exc_value: BaseException | None,
traceback: TracebackType | None,
) -> None:
self.shutdown()
def __getattr__(name: str) -> Any:
if name == "WebSocketServer":
warnings.warn( # deprecated in 13.0 - 2024-08-20
"WebSocketServer was renamed to Server",
DeprecationWarning,
)
return Server
raise AttributeError(f"module {__name__!r} has no attribute {name!r}")
def serve(
handler: Callable[[ServerConnection], None],
host: str | None = None,
port: int | None = None,
*,
# TCP/TLS
sock: socket.socket | None = None,
ssl: ssl_module.SSLContext | None = None,
# WebSocket
origins: Sequence[Origin | None] | None = None,
extensions: Sequence[ServerExtensionFactory] | None = None,
subprotocols: Sequence[Subprotocol] | None = None,
select_subprotocol: (
Callable[
[ServerConnection, Sequence[Subprotocol]],
Subprotocol | None,
]
| None
) = None,
process_request: (
Callable[
[ServerConnection, Request],
Response | None,
]
| None
) = None,
process_response: (
Callable[
[ServerConnection, Request, Response],
Response | None,
]
| None
) = None,
server_header: str | None = SERVER,
compression: str | None = "deflate",
# Timeouts
open_timeout: float | None = 10,
close_timeout: float | None = 10,
# Limits
max_size: int | None = 2**20,
max_queue: int | None | tuple[int | None, int | None] = 16,
# Logging
logger: LoggerLike | None = None,
# Escape hatch for advanced customization
create_connection: type[ServerConnection] | None = None,
**kwargs: Any,
) -> Server:
"""
Create a WebSocket server listening on ``host`` and ``port``.
Whenever a client connects, the server creates a :class:`ServerConnection`,
performs the opening handshake, and delegates to the ``handler``.
The handler receives the :class:`ServerConnection` instance, which you can
use to send and receive messages.
Once the handler completes, either normally or with an exception, the server
performs the closing handshake and closes the connection.
This function returns a :class:`Server` whose API mirrors
:class:`~socketserver.BaseServer`. Treat it as a context manager to ensure
that it will be closed and call :meth:`~Server.serve_forever` to serve
requests::
from websockets.sync.server import serve
def handler(websocket):
...
with serve(handler, ...) as server:
server.serve_forever()
Args:
handler: Connection handler. It receives the WebSocket connection,
which is a :class:`ServerConnection`, in argument.
host: Network interfaces the server binds to.
See :func:`~socket.create_server` for details.
port: TCP port the server listens on.
See :func:`~socket.create_server` for details.
sock: Preexisting TCP socket. ``sock`` replaces ``host`` and ``port``.
You may call :func:`socket.create_server` to create a suitable TCP
socket.
ssl: Configuration for enabling TLS on the connection.
origins: Acceptable values of the ``Origin`` header, for defending
against Cross-Site WebSocket Hijacking attacks. Include :obj:`None`
in the list if the lack of an origin is acceptable.
extensions: List of supported extensions, in order in which they
should be negotiated and run.
subprotocols: List of supported subprotocols, in order of decreasing
preference.
select_subprotocol: Callback for selecting a subprotocol among
those supported by the client and the server. It receives a
:class:`ServerConnection` (not a
:class:`~websockets.server.ServerProtocol`!) instance and a list of
subprotocols offered by the client. Other than the first argument,
it has the same behavior as the
:meth:`ServerProtocol.select_subprotocol
<websockets.server.ServerProtocol.select_subprotocol>` method.
process_request: Intercept the request during the opening handshake.
Return an HTTP response to force the response. Return :obj:`None` to
continue normally. When you force an HTTP 101 Continue response, the
handshake is successful. Else, the connection is aborted.
process_response: Intercept the response during the opening handshake.
Modify the response or return a new HTTP response to force the
response. Return :obj:`None` to continue normally. When you force an
HTTP 101 Continue response, the handshake is successful. Else, the
connection is aborted.
server_header: Value of the ``Server`` response header.
It defaults to ``"Python/x.y.z websockets/X.Y"``. Setting it to
:obj:`None` removes the header.
compression: The "permessage-deflate" extension is enabled by default.
Set ``compression`` to :obj:`None` to disable it. See the
:doc:`compression guide <../../topics/compression>` for details.
open_timeout: Timeout for opening connections in seconds.
:obj:`None` disables the timeout.
close_timeout: Timeout for closing connections in seconds.
:obj:`None` disables the timeout.
max_size: Maximum size of incoming messages in bytes.
:obj:`None` disables the limit.
max_queue: High-water mark of the buffer where frames are received.
It defaults to 16 frames. The low-water mark defaults to ``max_queue
// 4``. You may pass a ``(high, low)`` tuple to set the high-water
and low-water marks. If you want to disable flow control entirely,
you may set it to ``None``, although that's a bad idea.
logger: Logger for this server.
It defaults to ``logging.getLogger("websockets.server")``. See the
:doc:`logging guide <../../topics/logging>` for details.
create_connection: Factory for the :class:`ServerConnection` managing
the connection. Set it to a wrapper or a subclass to customize
connection handling.
Any other keyword arguments are passed to :func:`~socket.create_server`.
"""
# Process parameters
# Backwards compatibility: ssl used to be called ssl_context.
if ssl is None and "ssl_context" in kwargs:
ssl = kwargs.pop("ssl_context")
warnings.warn( # deprecated in 13.0 - 2024-08-20
"ssl_context was renamed to ssl",
DeprecationWarning,
)
if subprotocols is not None:
validate_subprotocols(subprotocols)
if compression == "deflate":
extensions = enable_server_permessage_deflate(extensions)
elif compression is not None:
raise ValueError(f"unsupported compression: {compression}")
if create_connection is None:
create_connection = ServerConnection
# Bind socket and listen
# Private APIs for unix_connect()
unix: bool = kwargs.pop("unix", False)
path: str | None = kwargs.pop("path", None)
if sock is None:
if unix:
if path is None:
raise ValueError("missing path argument")
kwargs.setdefault("family", socket.AF_UNIX)
sock = socket.create_server(path, **kwargs)
else:
sock = socket.create_server((host, port), **kwargs)
else:
if path is not None:
raise ValueError("path and sock arguments are incompatible")
# Initialize TLS wrapper
if ssl is not None:
sock = ssl.wrap_socket(
sock,
server_side=True,
# Delay TLS handshake until after we set a timeout on the socket.
do_handshake_on_connect=False,
)
# Define request handler
def conn_handler(sock: socket.socket, addr: Any) -> None:
# Calculate timeouts on the TLS and WebSocket handshakes.
# The TLS timeout must be set on the socket, then removed
# to avoid conflicting with the WebSocket timeout in handshake().
deadline = Deadline(open_timeout)
try:
# Disable Nagle algorithm
if not unix:
sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True)
# Perform TLS handshake
if ssl is not None:
sock.settimeout(deadline.timeout())
# mypy cannot figure this out
assert isinstance(sock, ssl_module.SSLSocket)
sock.do_handshake()
sock.settimeout(None)
# Create a closure to give select_subprotocol access to connection.
protocol_select_subprotocol: (
Callable[
[ServerProtocol, Sequence[Subprotocol]],
Subprotocol | None,
]
| None
) = None
if select_subprotocol is not None:
def protocol_select_subprotocol(
protocol: ServerProtocol,
subprotocols: Sequence[Subprotocol],
) -> Subprotocol | None:
# mypy doesn't know that select_subprotocol is immutable.
assert select_subprotocol is not None
# Ensure this function is only used in the intended context.
assert protocol is connection.protocol
return select_subprotocol(connection, subprotocols)
# Initialize WebSocket protocol
protocol = ServerProtocol(
origins=origins,
extensions=extensions,
subprotocols=subprotocols,
select_subprotocol=protocol_select_subprotocol,
max_size=max_size,
logger=logger,
)
# Initialize WebSocket connection
assert create_connection is not None # help mypy
connection = create_connection(
sock,
protocol,
close_timeout=close_timeout,
max_queue=max_queue,
)
except Exception:
sock.close()
return
try:
try:
connection.handshake(
process_request,
process_response,
server_header,
deadline.timeout(),
)
except TimeoutError:
connection.close_socket()
connection.recv_events_thread.join()
return
except Exception:
connection.logger.error("opening handshake failed", exc_info=True)
connection.close_socket()
connection.recv_events_thread.join()
return
assert connection.protocol.state is OPEN
try:
handler(connection)
except Exception:
connection.logger.error("connection handler failed", exc_info=True)
connection.close(CloseCode.INTERNAL_ERROR)
else:
connection.close()
except Exception: # pragma: no cover
# Don't leak sockets on unexpected errors.
sock.close()
# Initialize server
return Server(sock, conn_handler, logger)
def unix_serve(
handler: Callable[[ServerConnection], None],
path: str | None = None,
**kwargs: Any,
) -> Server:
"""
Create a WebSocket server listening on a Unix socket.
This function accepts the same keyword arguments as :func:`serve`.
It's only available on Unix.
It's useful for deploying a server behind a reverse proxy such as nginx.
Args:
handler: Connection handler. It receives the WebSocket connection,
which is a :class:`ServerConnection`, in argument.
path: File system path to the Unix socket.
"""
return serve(handler, unix=True, path=path, **kwargs)
def is_credentials(credentials: Any) -> bool:
try:
username, password = credentials
except (TypeError, ValueError):
return False
else:
return isinstance(username, str) and isinstance(password, str)
def basic_auth(
realm: str = "",
credentials: tuple[str, str] | Iterable[tuple[str, str]] | None = None,
check_credentials: Callable[[str, str], bool] | None = None,
) -> Callable[[ServerConnection, Request], Response | None]:
"""
Factory for ``process_request`` to enforce HTTP Basic Authentication.
:func:`basic_auth` is designed to integrate with :func:`serve` as follows::
from websockets.sync.server import basic_auth, serve
with serve(
...,
process_request=basic_auth(
realm="my dev server",
credentials=("hello", "iloveyou"),
),
):
If authentication succeeds, the connection's ``username`` attribute is set.
If it fails, the server responds with an HTTP 401 Unauthorized status.
One of ``credentials`` or ``check_credentials`` must be provided; not both.
Args:
realm: Scope of protection. It should contain only ASCII characters
because the encoding of non-ASCII characters is undefined. Refer to
section 2.2 of :rfc:`7235` for details.
credentials: Hard coded authorized credentials. It can be a
``(username, password)`` pair or a list of such pairs.
check_credentials: Function that verifies credentials.
It receives ``username`` and ``password`` arguments and returns
whether they're valid.
Raises:
TypeError: If ``credentials`` or ``check_credentials`` is wrong.
ValueError: If ``credentials`` and ``check_credentials`` are both
provided or both not provided.
"""
if (credentials is None) == (check_credentials is None):
raise ValueError("provide either credentials or check_credentials")
if credentials is not None:
if is_credentials(credentials):
credentials_list = [cast(tuple[str, str], credentials)]
elif isinstance(credentials, Iterable):
credentials_list = list(cast(Iterable[tuple[str, str]], credentials))
if not all(is_credentials(item) for item in credentials_list):
raise TypeError(f"invalid credentials argument: {credentials}")
else:
raise TypeError(f"invalid credentials argument: {credentials}")
credentials_dict = dict(credentials_list)
def check_credentials(username: str, password: str) -> bool:
try:
expected_password = credentials_dict[username]
except KeyError:
return False
return hmac.compare_digest(expected_password, password)
assert check_credentials is not None # help mypy
def process_request(
connection: ServerConnection,
request: Request,
) -> Response | None:
"""
Perform HTTP Basic Authentication.
If it succeeds, set the connection's ``username`` attribute and return
:obj:`None`. If it fails, return an HTTP 401 Unauthorized responss.
"""
try:
authorization = request.headers["Authorization"]
except KeyError:
response = connection.respond(
http.HTTPStatus.UNAUTHORIZED,
"Missing credentials\n",
)
response.headers["WWW-Authenticate"] = build_www_authenticate_basic(realm)
return response
try:
username, password = parse_authorization_basic(authorization)
except InvalidHeader:
response = connection.respond(
http.HTTPStatus.UNAUTHORIZED,
"Unsupported credentials\n",
)
response.headers["WWW-Authenticate"] = build_www_authenticate_basic(realm)
return response
if not check_credentials(username, password):
response = connection.respond(
http.HTTPStatus.UNAUTHORIZED,
"Invalid credentials\n",
)
response.headers["WWW-Authenticate"] = build_www_authenticate_basic(realm)
return response
connection.username = username
return None
return process_request